Aliens Dark Descent : Xenocity

Working on the Xenocity was one of my favorite parts of the production. I got to model a ton of assets, but also help with the layouts, design and lighting of some areas.
A lot of these scenes were built closely with the 3D team, and trying to fit with Tamas' character art.
Art direction by Sergey Kritskiy, worked closely with my lead Arnaud and the 3D team, led by Baptiste Doux.

Aliens: Dark Descent is available now on PS5, PS4, Xbox Series, Xbox One & PC.
Aliens: Dark Descent ©2023 20th Century Studios
https://www.artstation.com/sergeykritskiy
https://www.artstation.com/arnaudgrimber
https://www.artstation.com/tomycurti
https://www.artstation.com/yannmasson
https://www.artstation.com/khamacheese

Wall module high poly in the back is from Jean-Philippe.

Wall module high poly in the back is from Jean-Philippe.

Creature asset by Tamas.

Creature asset by Tamas.

A prop I designed for the central room of the city.

A prop I designed for the central room of the city.

Modeled this throne as well, and built the scene reusing 3D team assets

Modeled this throne as well, and built the scene reusing 3D team assets

Simple ground blending on Quixel assets.

Simple ground blending on Quixel assets.