In addition to the cinematic models, I helped out with the Otago interior, used for cutscenes and as locations for the player to manage his squad in. A ton of work had already been done by the 3D team for some of the rooms, and special thanks go to François for all the help with lighting issues.
Final lighting pass was from Arnaud for a lot of rooms, I believe.
Art Direction by Sergey and Arnaud for these rooms.
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