Aliens Dark Descent : Cinematic work

My main job on Dark Descent was modeling assets for cinematics. But in a lot of spots, extra work was required with building the scenes or lighting the shots.
Here are some of the shots I've worked on, I tried to detail my contributions to the best of what I remember !

Huge props to Arnaud and Sebastien, who built these scenes and layed out the shots for all of the 50mn of cinematics. And of course, credits to the 3D team who fed me a ton of basemeshes, props to use, and level art layouts.

Aliens: Dark Descent is available now on PS5, PS4, Xbox Series, Xbox One & PC.
Aliens: Dark Descent ©2023 20th Century Studios
https://www.artstation.com/arnaudgrimber
https://www.artstation.com/seb91600
https://www.artstation.com/axel2048
https://www.artstation.com/khamacheese
https://www.artstation.com/f_gand

Modeled and textured everything in these shots

Modeled and textured everything in these shots

Background Matte painting

Background Matte painting

Modeled the ship (freight ship Bentonville), cargo bay level art is from Sebastien

Modeled the ship (freight ship Bentonville), cargo bay level art is from Sebastien

Shading, modeling

Shading, modeling

Modeled the cinematic version of the computer and its room

Modeled the cinematic version of the computer and its room

Modeled whatever this thing (ew)

Modeled whatever this thing (ew)

Lighting and background pass

Lighting and background pass

Level art, some foreground stuff and a bit of lighting

Level art, some foreground stuff and a bit of lighting

Background

Background

Textured and detailed the Atmospheric processor and other background structures

Textured and detailed the Atmospheric processor and other background structures

Scene layout, modeling, initial lighting

Scene layout, modeling, initial lighting

Lighting polish

Lighting polish

Background work, initial lighting pass

Background work, initial lighting pass

Lighting pass

Lighting pass

Set dressing with Sebastien

Set dressing with Sebastien

Screen graphics, later animated by Sebastien

Screen graphics, later animated by Sebastien

Lighting pass and gore asset

Lighting pass and gore asset

Material blending, door asset by Tamas

Material blending, door asset by Tamas

Main prop modeling, set dressing.

Main prop modeling, set dressing.

Prop modeling, corpse asset by Tamas

Prop modeling, corpse asset by Tamas

Scene layout from blocking, main props modeling

Scene layout from blocking, main props modeling

Detail pass on the bridge, ground materials.

Detail pass on the bridge, ground materials.

This is a pretty neat way to catch up to the story !