On Eversiege: Untold Ages, I was the 3D Art Lead. My responsabilities involved developing the aesthetic and layouts of the Kingdom levels from blockout to ship quality. I worked closely with the Level Design team as well as our art directors.
I set up our asset pipeline and created procedural tools within Unreal's PCG framework to speed up the level art process. Early on, I developed our lighting intentions for the levels. Finally, through the entire production, I was charged with final memory and GPU performance management of the world levels.
Like everything in this project, what you see is the result of a tight teamwork by the small art team that I had the pleasure of leading, and validated by our talented art directors.
Art direction by Pierre and Sergey
https://www.artstation.com/pmayeras
https://www.artstation.com/sergeykritskiy
Environment Art Team :
https://www.artstation.com/aladora
https://www.artstation.com/axel2048
https://www.artstation.com/marielefevre
I created procedural tools to speed up the Level Art of our biome elements. I'll go more in depth about these in a separate post.