Katanga (Student Game) : Props

Katanga is my graduation project at isart Digital Paris. It is set in an alternate Belgian Congo, in the 1920's.
The game is developed for Unreal Engine, and as a member of the art team I did my share of assets for the game, and this post displays some of them. I especially liked working on the hard-surface assets.
I was mostly in charge of designing assets for the docks and the boat, but I also did some smaller tasks for the villa environment when my tasks were complete.

I did the design for this asset, mixing elements from train tracks levers with boat pieces, and imaginary technology from the old Frankenstein movies. A very fun asset to create !

I did the design for this asset, mixing elements from train tracks levers with boat pieces, and imaginary technology from the old Frankenstein movies. A very fun asset to create !

Cables are so hard to get right !

Cables are so hard to get right !

There even is a little footstand for maximum lever-pulling comfort. I also did the animation for this asset.

There even is a little footstand for maximum lever-pulling comfort. I also did the animation for this asset.

A set of chairs for the villa, with a worn texture variation. Base mesh by Flore Lemoine.

A set of chairs for the villa, with a worn texture variation. Base mesh by Flore Lemoine.

Details for the nails and the wood seams sculpted in Zbrush.

Details for the nails and the wood seams sculpted in Zbrush.

Another piece of machinery ! This big switch was designed with aurora borealis machines as references. I tried lots of things before reaching a silhouette that I was satisfied with.

Another piece of machinery ! This big switch was designed with aurora borealis machines as references. I tried lots of things before reaching a silhouette that I was satisfied with.

Normal map of the big switch. These props were a great exercise to practice my UV unfolding skills !

Normal map of the big switch. These props were a great exercise to practice my UV unfolding skills !

Some boilers for the boat level. I tried to make them look wet with steam, and absolutely covered in rust. The red color was chosen because they explode during a cutscene.

Some boilers for the boat level. I tried to make them look wet with steam, and absolutely covered in rust. The red color was chosen because they explode during a cutscene.

Crates for the docks. I did a metal version to add some variety. Basemesh by Line Grenèche.

Crates for the docks. I did a metal version to add some variety. Basemesh by Line Grenèche.

Train car, with UVs unfolded to preserve a good texture density with only one 2k texture.

Train car, with UVs unfolded to preserve a good texture density with only one 2k texture.

A big searchlight.

A big searchlight.

Warning signs kit for explosive elements. All text was kept in french, since the game is set in the Belgian Congo.

Warning signs kit for explosive elements. All text was kept in french, since the game is set in the Belgian Congo.